Lilo & Stitch chase sequence



The big chase sequence in Lilo & Stitch went through some really incredible changes before actually making it to the screen. Initially, Stitch and the gang had 'hijacked' a 747 to rescue Lilo. The chase sequence proceeded through downtown Honolulu, where they smashed into hi-rise buildings and generally tore things up. I remember all to well, the morning of September 11th, as I watched the events unfold on television, somewhere in the back of my head a little voice said "Oh my God, we are going to have to change that entire chase sequence...!" Small worry to think about in the face of such cataclysmic events, but sure enough, within 24 hours, we were meeting to discuss how to change an entire FINISHED chase sequence. A new spaceship was designed and modeled, and we swapped out downtown Honolulu for a mountainous region of Kauai. Within one month, the entire sequence was re-done, with no more hijacked planes running into hi-rise buildings.

In the original sequence, the big fat sun-burned guy with the ice cream cone, was at a cross walk in Honolulu, when the wing tip of the 747 knocked his chocolate chip pistachio ice cream off of his cone. We painstakingly replaced the 747 footage with the new red spaceship, seated the guy on a beach, and successfully splattered his ice cream just like we had in the original sequence. Mission accomplished.
Continue reading →

Stitch arrives on Earth




When Stitch arrived on Earth for the first time, he didn't exactly get a warm welcome. This was the very first sequence that we completed in the making of Lilo & Stitch, as well as one of the most enjoyable to create. It challenged us to create fully 3D sugar cane trucks, and put them convincingly in to a 2D water colour painting environment, and drench the whole thing in pouring rain. The basic falling rain that we used was re-used from the film 'Mulan', but the little splashes hitting the pavement were new hand drawn elements. We instanced three different splashes to a surface particle generator in Maya,to give a convincing perspective look to the rain drops hitting the ground. Stitches ray guns were actually modeled in Maya, and then we used these models to help us hand draw the guns accurately. ( We were still developing a CGI line rendering look for the film, using Disney proprietary rendering software called 'Inka' that was ultimately used for the countless CGI props in the film)

Running over Stitch with the trucks was a very involved process. The trucks were animated rough for a first pass, and then Stitch was animated being squished and thrown around between the wheels. This animation then went back to the CGI animators who squashed and ripped the tires and heaved the trucks around violently, to react to running over a bullet proof, invincible 2D cartoon character.

It is a beautiful sequence, and tells the story of Stitch arriving on earth with finesse and a powerful punch!
Continue reading →

Stitch catches a 'plasma ball'



One of my favorite effects elements in the film Lilo & Stitch, was the plasma that shot out of the weapons that were wielded by various characters in the film. We called it P.P.P. for 'propane propelled plasma'. Our goal when creating this propellant was to make it seem almost 'friendly', that is, not too deadly looking. Keeping with the creator Chris Sanders' beautiful rounded and organic style of drawing was also paramount. This had a very practical side to it as well, as these kinds of shapes turned out to be very simple to animate, compared to a more complex or realistic style, thus also keeping the overall production costs down some what.

In the final compositing stage, I made the plasma look like it was glowing from the inside out, as if it contained quite a bit of energy inside it. Each drawing was required to be broken down in to three separate pieces of artwork to create this final look.

Seeing that Stitch could actually catch and play with the plasma from one of these guns served two purposes. It showed the viewers that Stitch was a formidable opponent, and it also took away some of the threatening deadliness of the weapons, making the film more palatable for its younger audiences.

On top of all that, it was really fun to animate this stuff!
Continue reading →

Avalanche Special Effects from Disney's 'Mulan'



As a special effects animator on Disney's Mulan, I was given the task of animating quite a few scenes in the avalanche sequence. The sequence was shared between several animators, but the bulk of the most dramatic scenes where the avalanche races down the side of the mountain, were animated by myself and Garret Wren. There was an incredible amount of detail to contend with, as there were hundreds of CGI horses and riders galloping in every which direction. Every single horse had a trail of hoof prints following behind, as well as snow kicking up, and full cast shadows. From scene to scene we had to switch from CGI horses to hand-drawn horses for the close up scenes. The snow effects were painstaking hand-drawn and animated to match the Chinese styling of the film, with spiral accents and a water colour look to the final renders. Many of the scenes were animated entirely on one's, that is to say 24 drawings per second, and on 24 field paper, which are enormous sheets of paper, to give the drawings as much detail as possible. It was not uncommon for the clean up effects artists to spend an entire day on one drawing!

Almost a full year of incredibly painstaking work spread out among dozens of people went into this epic animated sequence, a modern masterpiece of special effects animation.
Continue reading →

A short flash effects reel



A short little effects teaser I threw together for kicks.
Continue reading →

Privacy Policy

Privacy Policy for magicsmagazine.blogspot.com

If you require any more information or have any questions about our privacy policy, please feel free to contact us by email at sondinaranasution@in.com.

At magicsmagazine.blogspot.com, the privacy of our visitors is of extreme importance to us. This privacy policy document outlines the types of personal information is received and collected by magicsmagazine.blogspot.com and how it is used.

Log Files
Like many other Web sites, magicsmagazine.blogspot.com makes use of log files. The information inside the log files includes internet protocol ( IP ) addresses, type of browser, Internet Service Provider ( ISP ), date/time stamp, referring/exit pages, and number of clicks to analyze trends, administer the site, track user’s movement around the site, and gather demographic information. IP addresses, and other such information are not linked to any information that is personally identifiable.

Cookies and Web Beacons
magicsmagazine.blogspot.com does use cookies to store information about visitors preferences, record user-specific information on which pages the user access or visit, customize Web page content based on visitors browser type or other information that the visitor sends via their browser.

DoubleClick DART Cookie
.:: Google, as a third party vendor, uses cookies to serve ads on magicsmagazine.blogspot.com.
.:: Google's use of the DART cookie enables it to serve ads to users based on their visit to magicsmagazine.blogspot.com and other sites on the Internet.
.:: Users may opt out of the use of the DART cookie by visiting the Google ad and content network privacy policy at the following URL - http://www.google.com/privacy_ads.html

Some of our advertising partners may use cookies and web beacons on our site. Our advertising partners include ....
Google Adsense
Linkshare
Amazon
Kontera


These third-party ad servers or ad networks use technology to the advertisements and links that appear on magicsmagazine.blogspot.com send directly to your browsers. They automatically receive your IP address when this occurs. Other technologies ( such as cookies, JavaScript, or Web Beacons ) may also be used by the third-party ad networks to measure the effectiveness of their advertisements and / or to personalize the advertising content that you see.

magicsmagazine.blogspot.com has no access to or control over these cookies that are used by third-party advertisers.

You should consult the respective privacy policies of these third-party ad servers for more detailed information on their practices as well as for instructions about how to opt-out of certain practices. magicsmagazine.blogspot.com's privacy policy does not apply to, and we cannot control the activities of, such other advertisers or web sites.

If you wish to disable cookies, you may do so through your individual browser options. More detailed information about cookie management with specific web browsers can be found at the browsers' respective websites.
Continue reading →

A Big Splash



This splash effect is made up of several large to medium sized splashes and bubbles that I animated by hand directly in Flash on a Cintiq tablet. All of the elements except for the water surface are simple, hand-drawn effects. The subtly animating water surface effect was created in Adobe AfterEffects by my good friend and colleague Dennis DeKonnig.
Continue reading →

Followers

About Us

Popular Posts

Popular Posts

Popular Posts

Popular Posts

Popular Posts

Popular Posts